Twice Augmented Hellspinner Shock Cannon Twice Augmented Hellspinner Shock Cannon  QL 300  
No DropVisibleHas Multiple Count
Requirements:
To EquipUserAssault rifle>= 1018 and
UserBurst>= 516 and
UserFull auto>= 528 and
UserLevel>= 201 and
UserProfession== Soldier

Ammo Type:
Flamethrower ammo (50)
Damage:
201-443 (200) - Radiation AC
Attack Time:
1.5 seconds
Recharge Time:
1.5 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
1.5 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
25m
MBS/Attack Cap:
2500
Special(s):
Burst, Full auto
Burst Attack Caps
913 (9s)
Full Auto Caps
1988 (11s)
Burst cycle
15 seconds
Fullauto cycle
30 seconds

Attack Skills
Assault rifle
|
100%
Defense Skills
Dodge ranged
|
100%
Modifier:
On Equip
User Modify Fire AC 120
User Modify Radiation AC 120
On Hit
Target Cast Burnt-out Armor 12% chance
Target Cast Notum Burns 5% chance
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

This unique design from the cyborg Techleader Praetor is an anti-armor device. Creating chaotic balls of energy, it not only inflicts terrible damage, but will occasionally burn through radiation-based defenses. The Hellspinner design is superior to the Hellfury, in that burnt-out radiation armor takes longer to repair.

The original Hellspinner power generator has been replaced with a much more powerful Contained Anti-Matter generator which has been supplemented by a Notum Amplification Coil, increasing the power of this weapon.


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