Sillum Sillum's Combined Mercenary's Headwear  QL 300  
No DropVisibleHas Multiple Count
Requirements:
To EquipUserStrength>= 1000 and
UserStamina>= 1000 and
UserLevel>= 210 and
UserAlien Technology Expertise 3& Trained and
User65& 65536 and
UserExpansion sets& Alien Invasion

Modifier:
On Equip
User Modify Melee AC 1425
User Modify Projectile AC 1425
User Modify Energy AC 1350
User Modify Fire AC 1350
User Modify Cold AC 1275
User Modify Radiation AC 1425
User Modify Chemical AC 1200
User Modify Poison AC 1275
User Modify 1h Blunt 30
User Modify 1h Edged 30
User Modify Piercing 30
User Modify 2h Blunt 30
User Modify 2h Edged 30
User Modify Melee energy 30
User Modify Martial arts 30
User Modify Sneak attack 30
User Modify Brawl 30
User Modify Fast attack 30
User Modify Dimach 30
User Modify Riposte 30
User Modify Multi melee 30
User Modify Melee damage modifier 25
User Modify Projectile damage modifier 25
User Modify Energy damage modifier 25
User Modify Cold damage modifier 25
User Modify Fire damage modifier 25
User Modify Chemical damage modifier 25
User Modify Radiation damage modifier 25
User Modify Poison damage modifier 25
User Modify Defense modifier 15
User Modify Max health 200
User Modify Body development 50
NECK
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING

Description

Double layers of Bio-Material armor give the pieces of this suit great capabilities. The Mercenary edition increases the close combat proficiency of the wearer. The armor gives both additional strength in close combat and a greater personal stamina. This version has additional predictive abilities.


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