Dreadloch Remodulator Dreadloch Remodulator  QL 300  
No DropUniqueVisibleHas Multiple Count
Requirements:
To EquipUserLevel>= 202 and
UserMechanical engineering>= 2001 and
UserElectrical engineering>= 2001 and
UserExpansion sets& Lost Eden

Ammo Type:
Energy ammo (15)
Damage:
50-100 (20) - Projectile AC
Attack Time:
2.3 seconds
Recharge Time:
2.3 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
45 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
30m
MBS/Attack Cap:
2300

Attack Skills
Mechanical engineering
|
100%
Defense Skills
Time and space
|
100%
Modifier:
On Hit
Target Cast Nanite Interruption 30% chance
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

This bizarre creation was the brainchild of a drinking club that met every Friday evening at the Dreadloch Weapons division mess hall. Known as great lateral thinkers, they came up with this creation after a particularly heavy binge by combining the casing of an OFAB Shark with an experimental flux capacitor. As a combat weapon they managed to lose most of its effectiveness. However, the added technology had the side effect of greatly disrupting the defenses of the target. Due to its complexity it's now more suited for a technician to use rather then any kind of combat trooper.


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