Dreadloch Combat Remodulator
Requirements: | |||
---|---|---|---|
To Equip | User | Level | >= 202 and |
User | Mechanical engineering | >= 2001 and | |
User | Electrical engineering | >= 2001 and | |
User | Expansion sets | & Lost Eden |
Ammo Type:
Energy ammo (15)
Damage:
25-50 (20) - Projectile AC
Attack Time:
0.02 seconds
Recharge Time:
0.02 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
45 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
30m
MBS/Attack Cap:
2300
Attack Skills
Mechanical engineering
|
100%
Defense Skills
Time and space
|
100%
Modifier: | |||
---|---|---|---|
On Hit | Target | Cast | Nanite Interruption | 100% chance |
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
This bizarre creation was the brainchild of a drinking club that met every Friday evening at the Dreadloch Weapons division mess hall. This version of their famous, or rather infamous, remodulator was a little more refinded with the specific purpose of using the accidental technology of the original to harness a very specific effect. While this version does even less damage than the original it has the effect of consistently reducing its target's evade skills.
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