Syndicate Brain Symbiant of the Salesman Syndicate Brain Symbiant of the Salesman  QL 180  
No DropUniqueVisibleHas Multiple Count
Requirements:
To EquipUserTreatment>= 901 and
UserLevel>= 132 and
UserPsychic>= 376 and
UserAgility>= 376 and
UserIntelligence>= 376 and
UserProfession== Trader

Modifier:
On Equip
User Modify Intelligence 25
User Modify Sense 50
User Modify Psychic 50
User Modify Shotgun 25
User Modify Fling shot 25
User Modify Aimed shot 25
User Modify Biological metamorphosis 100
User Modify Matter creation 100
User Modify Time and space 100
User Modify Matter metamorphosis 100
User Modify Psychological modifications 100
User Modify Sensory improvement 100
User Modify Computer literacy 100
User Modify Treatment 100
User Modify Mechanical engineering 100
User Modify Electrical engineering 100
User Modify Quantum physics 100
User Modify Weapon smithing 100
User Modify Pharmaceuticals 100
User Modify Nano programming 100
User Modify Psychology 100
User Modify Chemistry 100
User Modify Nano resist 100
EYE
EAR
RARM
CHEST
LARM
RWRIST
WAIST
LWRIST
RHAND
LEGS
LHAND
FEET

Description

Slowly bubbling, this Symbiant is an age old living creature created with Spirit-Tech. It once resided in one of the Ancient Inhabitants of the Shadowlands.

This line of symbiants was designed using the DNA of a senior member of the Syndicate. They believed that they could pass on their knowledge to their followers through the use of symbiant technology. This version was named after Tracker 'Iceman' Cragg who was the Syndicate's chief 'Fence' and had a reputation for being able to sell anything to anyone. Rumor has it that he did actually sell his own Grandmother on one occasion.

Note: This 'Symbiant' can be installed like an Implant. Use an Implant Enabler (found in shops) to install it.


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