Happy Halloween! May your loot be treats.
Stun-Baton - 050 Stun-Baton - 050  QL 1        
Visible
Change QL:
QL 1
QL 300
Requirements:
To EquipUser1h Blunt>= 11 and
UserBrawl>= 7 and
UserFast attack>= 6

Damage:
2-21 (7) - Energy AC
Attack Time:
1.5 seconds
Recharge Time:
1.5 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
1.5 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand, Left hand
Range:
3m
Dual Wield:
Multi melee 5
MBS/Attack Cap:
24
Special(s):
Brawl, Fast attack
Fast Attack Caps
1801 (6s)

Attack Skills
1h Blunt
|
100%
Defense Skills
Evade close
|
100%

Misc. Attributes
Value:
48

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

This is an updated version of the old Stun-Baton.

A nice close-combat weapon. Without using physical force, the baton kicks like a drunken Gofle. Discharging large doses of electricity, this weapon has great penetration value. No lasting effects have been found - among survivors...

This weapon can be upgraded further. It is possible to enable Dimach.


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