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Squibber - 050 Squibber - 050  QL 1        
Visible
Change QL:
QL 1
QL 300
Requirements:
To EquipUserPiercing>= 11 and
UserBrawl>= 7 and
UserFast attack>= 6

Damage:
3-11 (11) - Melee AC
Attack Time:
1 seconds
Recharge Time:
1 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
1.5 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand, Left hand
Range:
3m
Dual Wield:
Multi melee 5
MBS/Attack Cap:
24
Special(s):
Brawl, Fast attack
Fast Attack Caps
1001 (6s)

Attack Skills
Piercing
|
100%
Defense Skills
Evade close
|
100%

Misc. Attributes
Value:
43

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

This is an updated version of the old Squibber.

The Squib is a piercer evolved from ritual weapons used on Turtle, a moon circling around the gas-planet LU-109-Borne in the Marker system. The original is called a 'Goll-Olamidi', a name that directly translated means something like 'Protection of the feet'. 'Feet' is a synonym for the lower classes on Turtle.

This weapon can be upgraded further. It is possible to enable Dimach.


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