Sledgehammer - 050
GMI Average Pricing
Change QL:
Requirements: | |||
---|---|---|---|
To Equip | User | 2h Blunt | >= 11 and |
User | Brawl | >= 7 and | |
User | Fast attack | >= 6 |
Damage:
2-42 (7) - Melee AC
Attack Time:
2 seconds
Recharge Time:
2 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
1.5 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand
Range:
4m
MBS/Attack Cap:
24
Special(s):
Brawl, Fast attack
Fast Attack Caps
2601 (7s)
Attack Skills
2h Blunt
|
100%
Defense Skills
Evade close
|
100%
GMI Average Pricing
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
This is an updated version of the old Sledgehammer.
Sledgehammers were likely tools used for beating upon objects that needed to be beaten hard, though historical research has not been able to fully reveal their original use.
This weapon can be upgraded further. It is possible to balance the weapon so it fits you perfectly.
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