G.C. AKMR 1K20 - C04 G.C. AKMR 1K20 - C04  QL 300  
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Change QL:
QL 1
QL 300
Requirements:
To EquipUserSmg>= 1501 and
UserBurst>= 901

Ammo Type:
Bullets (50)
Damage:
96-408 (196) - Projectile AC
Attack Time:
1.2 seconds
Recharge Time:
1.2 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: % | Reset to Neutral
Equip Delay:
1.5 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
25m
MBS/Attack Cap:
2400
Special(s):
Burst
Burst Attack Caps
1381 (9s)
Burst cycle
40 seconds

Attack Skills
Smg
|
100%
Defense Skills
Dodge ranged
|
100%
Modifier:
On Equip
User Modify Max health 150

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

This is an updated version of the old G.C. AKMR 1K20.

A rebuild of the AKR, the AKMR 1K20 is more of an SMG. Generally too cumbersome for Agents, and therefore mostly favored by military forces.

This weapon cannot be upgraded further.


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