G.C. AKMR 1K20 - C04
Current: % | Reset to Neutral
GMI Average Pricing
Change QL:
Requirements: | |||
---|---|---|---|
To Equip | User | Smg | >= 1501 and |
User | Burst | >= 901 |
Ammo Type:
Bullets (50)
Damage:
96-408 (196) - Projectile AC
Attack Time:
1.2 seconds
Recharge Time:
1.2 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
1.5 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
25m
MBS/Attack Cap:
2400
Special(s):
Burst
Burst Attack Caps
1381 (9s)
Burst cycle
40 seconds
Attack Skills
Smg
|
100%
Defense Skills
Dodge ranged
|
100%
Modifier: | |||
---|---|---|---|
On Equip | User | Modify | Max health | 150 |
GMI Average Pricing
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
This is an updated version of the old G.C. AKMR 1K20.
A rebuild of the AKR, the AKMR 1K20 is more of an SMG. Generally too cumbersome for Agents, and therefore mostly favored by military forces.
This weapon cannot be upgraded further.
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