Happy Halloween! May your loot be treats.
Kerans Automatic Grinner - 000 Kerans Automatic Grinner - 000  QL 1        
Visible
Change QL:
QL 1
QL 300
Requirements:
To EquipUserSmg>= 11

Ammo Type:
Bullets (25)
Damage:
2-18 (4) - Poison AC
Attack Time:
1.2 seconds
Recharge Time:
1.2 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
1.5 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
25m
MBS/Attack Cap:
24
Burst cycle
40 seconds

Attack Skills
Smg
|
100%
Defense Skills
Dodge ranged
|
100%

Misc. Attributes
Value:
57

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

This is an updated version of the old Kerans Automatic Grinner.

The Heavy Grinner is a good example of how half-automatic hybrid weapons are not in fashion. The launcher system of the gun was a clever design though, and although it's heavy, it's also very easy to aim. The idea of sulphur-coated lead projectiles was also good, especially since sulphur is abundant on Rubi-Ka. Unfortunately the sulphur does almost no additional damage. The Heavy Grinner is a common patent, this re-design was both due for and possible.

This weapon can be upgraded further. It is possible to enable Burst.


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