Shadowweb Spinner MK XI Shadowweb Spinner MK XI  QL 1        
No DropVisibleHas Multiple CountDisable Statel Collision
Requirements:
To EquipUserProfession== Fixer and
UserAgility>= 1000 and
UserSense>= 850 and
UserCyberdeck& 64

Modifier:
On Equip
User Modify Melee AC 1700
User Modify Projectile AC 1700
User Modify Energy AC 1700
User Modify Fire AC 1700
User Modify Cold AC 1700
User Modify Radiation AC 1700
User Modify Chemical AC 1700
User Modify Poison AC 1700
User Modify Melee damage modifier 60
User Modify Projectile damage modifier 60
User Modify Energy damage modifier 60
User Modify Cold damage modifier 60
User Modify Fire damage modifier 60
User Modify Chemical damage modifier 60
User Modify Radiation damage modifier 60
User Modify Poison damage modifier 60
User Modify Defense modifier 1000
User Modify Nano resist 315
User Modify NCU memory 100
User Modify Max health 500

Misc. Attributes
Value:
1

NECK
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING

Description

By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.

Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.

This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.


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