Nine Iron Nine Iron  QL 1  
No DropVisibleHas Multiple CountTell CollisionHas DamageDisable Statel Collision
Requirements:

Ammo Type:
Damage:
1-1 (1) - Melee AC
Attack Time:
1.5 seconds
Recharge Time:
1 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
0.5 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand, Left hand
Range:
4m
Dual Wield:
Multi melee 10

Attack Skills
2h Blunt
|
100%
Defense Skills
Evade close
|
100%
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

Ancient earth historical texts refer to the nine iron as being a club used to get out of trouble. Enterprising Atroxes have found that this club is still very effective in getting out of trouble when swung correctly.

Birthday 29484


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