Special Edition Kyr'Ozch Energy Rapier
Current: % | Reset to Neutral
Requirements: | |||
---|---|---|---|
To Equip | User | Melee energy | >= 700 and |
User | Sneak attack | >= 350 and | |
User | Fast attack | >= 350 and | |
User | Dimach | >= 150 and | |
User | Profession | == Enforcer and | |
User | Profession | == Keeper and | |
User | Profession | == Shade and | |
User | Level | >= 151 and | |
User | Expansion sets | & Alien Invasion |
Damage:
200-234 (333) - Energy AC
Attack Time:
1.3 seconds
Recharge Time:
1.3 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
3 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand, Left hand
Range:
5m
Dual Wield:
Multi melee 400
MBS/Attack Cap:
1500
Special(s):
Sneak attack, Fast attack, Dimach
Fast Attack Caps
1481 (6s)
Attack Skills
Melee energy
|
100%
Defense Skills
Duck explosives
|
100%
Modifier: | |||
---|---|---|---|
On Hit | Attacker | Cast | Glory |
Attacker | Cast | Glory |
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.
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