Spike Armor Spike Armor  QL 53  
Buff NanoDisable Statel Collision
Nano Cost:
237
NCU Cost:
17
School:
Protection
Strain:
Damage Shields: 1
Duration:
4 hours
Cast:
5.31 seconds seconds seconds
Recharge:
2.64 seconds
Nano Init:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: % | Reset to Neutral
Range:
20m
Effect Icon:
Spike Armor
Stacking Order:
16
Requirements:
To UseUserMatter metamorphosis>= 252 and
UserMatter creation>= 252 and
UserVisual profession== Engineer

Attack Skills
Matter metamorphosis
|
50%
Matter creation
|
50%
Modifier:
On Use
Target Modify Melee AC 120
Target Modify Shield projectile damage 11
Target Modify Shield melee damage 11
Target Modify Shield energy damage 11
Target Modify Shield chemical damage 11
Target Modify Shield radiation damage 11
Target Modify Shield cold damage 11
Target Modify Shield fire damage 11
Target Modify Shield poison damage 11

Description

Surrounds the target with a field of small spikes that inflict a small amount of damage each time they are hit. It has the additional benefit of increasing the Melee AC of the target.


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