Illegally Modified Dreadloch Panther
Current: % | Reset to Neutral
Requirements: | |||
---|---|---|---|
To Equip | User | Level | >= 210 and |
User | 1h Blunt | >= 2250 and | |
User | Fast attack | >= 1101 and | |
User | Brawl | >= 1321 and | |
User | Dimach | >= 441 |
Damage:
352-474 (330) - Chemical AC
Attack Time:
1.3 seconds
Recharge Time:
1.3 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
2 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand, Left hand
Range:
2m
Dual Wield:
Multi melee 1750
MBS/Attack Cap:
2700
Special(s):
Fast attack, Brawl, Dimach
Fast Attack Caps
1481 (6s)
Attack Skills
1h Blunt
|
100%
Defense Skills
Evade close
|
100%
Modifier: | |||
---|---|---|---|
On Hit | Target | Cast | Nanite Interruption |
Target | Cast | Stiff Joints |
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
This is the result of the Dreadloch Weapons Development team tinkering with the design of the OFAB Panther and installing a nanite factory into the base of the hilt. The nanites will occasionally reduce the defenses of your target.
Further hardened and refined in the bowels of the Condemned Subway.
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