Illegally Modified Dreadloch Remodulator Illegally Modified Dreadloch Remodulator  QL 300  
No DropUniqueVisibleHas Multiple Count
Requirements:
To EquipUserMechanical engineering>= 2300 and
UserElectrical engineering>= 2300 and
UserLevel>= 215

Ammo Type:
Energy ammo (20)
Damage:
10-30 (5) - Projectile AC
Attack Time:
0.02 seconds
Recharge Time:
0.02 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: % | Reset to Neutral
Equip Delay:
45 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
32m
MBS/Attack Cap:
2500

Attack Skills
Mechanical engineering
|
100%
Defense Skills
Time and space
|
100%
Modifier:
On Hit
Target Cast Nanite Interruption
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

This bizarre creation was the brainchild of a drinking club that met every Friday evening at the Dreadloch Weapons division mess hall. This version of their famous, or rather infamous, remodulator was a little more refinded with the specific purpose of using the accidental technology of the original to harness a very specific effect. While this version does even less damage than the original it has the effect of consistently reducing its target's evade skills.

This version has been modified to do even less damage, but with a more potent effect.


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