False Profession: Adventurer
Nano Cost:
170
NCU Cost:
100
School:
Psionic
Strain:
False Profession: 218
Duration:
30 minutes
Cast:
2 seconds seconds
seconds
Recharge:
3 seconds
Nano Init:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Range:
1m
Effect Icon:

Stacking Order:
1
Requirements: | |||
---|---|---|---|
To Use | User | Visual profession | == Agent and |
User | Visual profession | == Adventurer and | |
User | Profession | == Agent and | |
User | Psychological modifications | >= 96 and | |
User | Sensory improvement | >= 96 and | |
User | Biological metamorphosis | >= 96 |
Defense Skills
Nano resist
|
0%
Modifier: | |||
---|---|---|---|
On Use | Self | Modify | Nano cost modifier | 150 |
Self | Modify | Psychological modifications | -25% |
Self | Modify | Sensory improvement | -25% |
Self | Modify | Matter metamorphosis | -25% |
Self | Modify | Matter creation | -25% |
Self | Modify | Time and space | -25% |
Self | Modify | Biological metamorphosis | -25% |
Self | Change | Visual profession | 6 |
Description
For half an hour, the Agent takes on the appearance of an Adventurer. This also modifies the nano controller the Agent possesses, allowing the use of Adventurer-only nano formulas. Unfortunately this causes the nano controller to operate in a sub-optimal fashion.
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