Requirements: | |||
---|---|---|---|
To Equip | User | Stamina | >= 576 and |
User | Strength | >= 526 and | |
User | Faction | == Omni |
Modifier: | |||
---|---|---|---|
On Equip | User | Modify | Melee AC | 1000 |
User | Modify | Projectile AC | 1000 |
User | Modify | Energy AC | 1000 |
User | Modify | Fire AC | 250 |
User | Modify | Cold AC | 250 |
User | Modify | Radiation AC | 250 |
User | Modify | Chemical AC | 875 |
User | Modify | Poison AC | 750 |
User | Modify | Dodge ranged | -50 |
User | Modify | Duck explosives | -50 |
User | Modify | Evade close | -50 |
User | Modify | Run speed | -50 |
User | Modify | Nano cost modifier | 0 |
GMI Average Pricing
Description
This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. Four versions of the Tank Armor exist, all of which provide excellent protection against most types of melee, projectile and energy weapons. The very light Tank Armor also shields the user against chemical attacks.
NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).
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