Citadel of Spikes
Current: % | Reset to Neutral
Crystal:
Nano Cost:
613
NCU Cost:
46
School:
Protection
Strain:
Damage Shields: 1
Duration:
4 hours
Cast:
5.79 seconds seconds
seconds
Recharge:
2.87 seconds
Nano Init:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Range:
20m
Effect Icon:

Stacking Order:
40
Requirements: | |||
---|---|---|---|
To Use | User | Matter metamorphosis | >= 694 and |
User | Matter creation | >= 694 and | |
User | Visual profession | == Engineer |
Attack Skills
Matter metamorphosis
|
50%
Matter creation
|
50%
Modifier: | |||
---|---|---|---|
On Use | Target | Modify | Melee AC | 240 |
Target | Modify | Shield projectile damage | 39 |
Target | Modify | Shield melee damage | 39 |
Target | Modify | Shield energy damage | 39 |
Target | Modify | Shield chemical damage | 39 |
Target | Modify | Shield radiation damage | 39 |
Target | Modify | Shield cold damage | 39 |
Target | Modify | Shield fire damage | 39 |
Target | Modify | Shield poison damage | 39 |
Description
Surrounds the target with a field of small spikes that inflict a small amount of damage each time it is hit. It has the added benefit of increasing the Melee AC of the target.
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