Change QL:
                                | Requirements: | |||
|---|---|---|---|
| To Equip | User | Sense | >= 511 and | 
| User | Agility | >= 461 | |
| Modifier: | |||
|---|---|---|---|
| On Equip | User | Modify | Melee AC | 1000 | 
| User | Modify | Projectile AC | 875 | 
| User | Modify | Energy AC | 150 | 
| User | Modify | Fire AC | 150 | 
| User | Modify | Cold AC | 875 | 
| User | Modify | Radiation AC | 875 | 
| User | Modify | Chemical AC | 150 | 
| User | Modify | Poison AC | 150 | 
GMI Average Pricing
NECK
    HEAD
    BACK
    RSHOUL
    BODY
    LSHOUL
    RARM
    HANDS
    LARM
    RWRIST
    LEGS
    LWRIST
    RFING
    FEET
    LFING
Description
The Leather Armor is based on an old principle; if a hide could protect the original owner, it could provide you with some shielding too. Of course, it did not provide enough protection to keep the original owner alive... So the hide goes through a special process, strengthening the leather to a point where it is barely weaker than steel, while losing almost none of the original flexibility. A heating system is added to the armor, to help keep the body warm.
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