Assault-Issue Omni-Pol Battle Suit Assault-Issue Omni-Pol Battle Suit  QL 200        
VisibleModified DescriptionSocial ArmorHas DamageDisable Statel Collision
Change QL:
QL 1
QL 200
Requirements:
To EquipUserAgility>= 576 and
UserStrength>= 526 and
UserFaction== Omni and
UserForm== 0
PlayshiftUserForm== 0 and

Modifier:
On Equip
User Modify Melee AC 5000
User Modify Projectile AC 5000
User Modify Energy AC 5000
User Modify Fire AC 1250
User Modify Cold AC 1250
User Modify Radiation AC 4375
User Modify Chemical AC 4375
User Modify Poison AC 3750
User Change Shape 273564

Misc. Attributes
Value:
8082727

GMI Average Pricing  
NECK
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING

Description

The suit was originally made for mining, but proved somewhat unsuitable for that purpose. With some minor changes and additions it became an incredibly good armor, which protects its wearer against most types of melee, projectile and energy weapons. In the Omni-Pol battle suit, most of the old plating is replaced with more advanced Omni-Pol armor.

NOTE: Due to their supreme hermetic abilities, all battlesuits block your communication with nanobots. This lack of contact will effectively put the bots to death as time passes.


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