Recruit-Issue Omni-Pol Battle Suit QL 1
VisibleModified DescriptionSocial ArmorHas DamageDisable Statel Collision
VisibleModified DescriptionSocial ArmorHas DamageDisable Statel Collision
Change QL:
| Requirements: | |||
|---|---|---|---|
| To Equip | User | Agility | >= 14 and |
| User | Strength | >= 14 and | |
| User | Faction | == Omni and | |
| User | Form | == 0 | |
| Playshift | User | Form | == 0 and |
| Modifier: | |||
|---|---|---|---|
| On Equip | User | Modify | Melee AC | 25 |
| User | Modify | Projectile AC | 25 |
| User | Modify | Energy AC | 25 |
| User | Modify | Fire AC | 10 |
| User | Modify | Cold AC | 10 |
| User | Modify | Radiation AC | 25 |
| User | Modify | Chemical AC | 25 |
| User | Modify | Poison AC | 25 |
| User | Change | Shape | 273564 |
Misc. Attributes
Value:
19000
GMI Average Pricing
NECK
HEAD
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING
Description
The suit was originally made for mining, but proved somewhat unsuitable for that purpose. With some minor changes and additions it became an incredibly good armor, which protects its wearer against most types of melee, projectile and energy weapons. In the Omni-Pol battle suit, most of the old plating is replaced with more advanced Omni-Pol armor.
NOTE: Due to their supreme hermetic abilities, all battlesuits block your communication with nanobots. This lack of contact will effectively put the bots to death as time passes.
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